Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Monday, December 15, 2014

Bio Shock Part 8

8.Arcadia Revisited

TO FARMER'S MARKET

As you step back into Arcadia, Ryan summons a host security bots to challenge you. As they come, we suggest Electro Shocking one and hacking it to help turn the tides in the fight that follows. We also found that the shotgun works best for taking out the security bots—as they charge towards you, hold your ground and lay into 'em, but don't get caught in their explosion afterwards.
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When the security alarm is finished, follow the all-knowing arrow back towards the Research Laboratories. You likely won't meet more than a couple of splicers on your way.
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RESEARCH LABORATORIES

The all-knowing arrow leads you all the way to Langford's office where you'll need to activate a machine to distribute the Lazarus Vector. Unfortunately, the effect isn't immediate. And Andrew Ryan has something to keep you busy in the interim.
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Make your way back towards the exit of the Research Laboratories. As you near the exit, Andrew Ryan's cronies (read: lotsa splicers) invade the lab. There's a security switch near the lab entrance that'll temporarily slow down the invasion, but it won't hold them forever.
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If you followed our advice earlier and hacked all of the security measures in the lab, you should have some help in combating the splicers. If a security bot is summoned, Electro Shock it and hack the bot so it'll stick around beyond the security alarm. As well, try using the Hypnotize Big Daddy plasmid if you've got it but be careful not to accidentally hit big daddy with your shots. He'll turn on you if you do.
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Enemies come in waves, each of which is sandwiched between updates on the Lazarus Vector deployment. Hold your ground and you'll eventually be guided back up to Langford's office for the last part of the deployment. Hit the switch and the Lazarus Vector will release into Arcadia.
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Follow the all-knowing arrow out of the lab and north towards the stage's exit. Hop into the bathysphere and travel to Fort Frolic.
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Bio Shock Part 7

6.Farmer's Market

TO ARCADIA

Examine the body on the ground at the start of the stage. You'll find the first of seven required enzyme samples. Just through the doorwayahead, you'll encounter a Houdini splicer who may or may not get shot by the RPG turret around the corner to the right. When the splicer is down, turn the corner to the right to hack the RPG turret. These things are always useful.
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To the left (west), just around the corner from the Quality Cheese stand, is a security camera overlooking the road. You can jump onto the counter of the Quality Cheese stand to sneak up on the camera and hack it from below.
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The all-knowing arrow wants you to go north into the next area, but we suggest heading down the stairs to the east first. At the base of the stairs you'll find the Eve Link 2 tonic. Continue north to the area known asMarket.
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MARKET

You'll run into a few splicers ahead. Get their attention, then lead 'em back to the stairway with the hacked RPG turret to take 'em out. In the northern end of Market, you'll find three doorways that lead to adjacent rooms. In the southwest room are some items worth grabbing, but expect a Houdini splicer on the way out. In the northwest room, you'll find thedistilled water and a thuggish splicer. You can hack your way into the northern room for some extras, but there's nothing vital inside.
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When you're done below, make your way up the stairs at the northeast end of the room. There are two doorways at the top of the stairs, both of which lead to roughly the same section of the market (we suggest using the one straight north). You should spot a big daddy wandering with a little sister, but don't rush into the fight just yet. There's a security camerato the northwest (tucked under the cover of one of the market shops) that you'll want to hack first.
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Running up to the camera is risky, but fortunately there's a back way. From under the cover of the market stand you're in, go north to find acrawl space along the wall. The crawl space leads to a freezer inside which you'll find a removable vent. Crawl through the ventilation (but watch for the electrified trap!) and you'll reach a crawl space directly behind the camera. You should be able to easy peak out and hack the camera from there.
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Just around the corner, right of the neon winery sign, you'll find another bottle of distilled water on the ground. Before you leave the area, now's a good time to take on the nearby big daddy. If you hacked the security camera as suggested, you'll have a good weapon for bringing him down. Stand under the security camera and shoot the big daddy to get his attention. When he's in line of the camera's sight (the closer, the better), use electric buck to hold him still while the security bots come to the rescue.
When you're done here, follow the hall westward, towards the Winery. The hall ahead soon splits north and west—for now, follow the all-knowing arrow's guidance and continue left towards the Apiary.
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APIARY

As the doorway to the left opens, you'll spot a splicer getting attacked by bees. When the splicer goes down, the bees will likely go after you next. We suggest breaking out the chemical thrower gun and dousing the bees in napalm. Be careful of the bee hives in the room (don't disturb them!) and continue west to the main Apiary room.
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Just inside the doorway is a pair of switches that activate smoke machines that fill the room with smoke. In this case, that's actually a good thing as the room is filled with bee hives. With the smoke machines running, the bees will stay put in their hives, though you'll have to listen for the ticking of the smoke machines that foretells their imminent stopping. When the machines stop, you'll need to book it back to the switches.
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With the smoke machines turned on, you can examine the bee hives to grab their contents without being attacked...by the bees, at least. Each time you open up a bee hive, a splicer (either thuggish or lead) enters the Apiary, but you need to examine the hives to collect the enzyme samplesthey hold. Collect a total of seven samples (while fighting off the splicers that come at you) before leaving the Apiary. Follow the all-knowing arrow north toward the Winery.
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WINERY CELLAR TOP FLOOR

Expect to find a few splicers in the cellar, enjoying the wines. Make your way to the southeast corner where you'll find a corpse that's holding another distilled water (this was our seventh and final bottle). We found another distilled water bottle just across the hall, to the southwest. To the northeast, we found another bottle along with a U-Invent machine. By now you should have the ingredients required for making a LazarusVector. Use the U-Invent machine to do so.
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If you still don't have enough distilled waters, go to the lower floor of the cellar where you'll find more splicers and a few more bottles of water. Also downstairs is a weapon upgrade station we suggest you use. Just beware the lead splicers and the security camera mounted in the center of the lower floor room.
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There's a lot more to the lower floor of the Winery Cellar, including a quasi-hidden room to the west inside which is the Photographer's Eyetonic. When you grab the tonic, a booby trap will trigger that raises a few electrified wires traps behind you. As well, lead splicers surround the room's exit, forcing you to fight from inside. Fortunately, they tend to fall into the water outside the room, where Electro Shock can work its magic.
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When you're done in the cellar, follow the all-knowing arrow back upstairs and back to Arcadia.
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