Tuesday, December 9, 2014

Half-Life Game of the year walkthrough part 1

Half-Life, the debut title by Valve Software, took the PC gaming world by storm upon its release on November 19, 1998. Winning over 50 Game of the Year awards and selling more than eight million copies, Half-Life for a long time reigned as the best-selling FPS of all time. An alternate version of the game, called "Half-Life: Decay," was released for Playstation 2 on November 15, 2001 as well, offering different player characters and an all-new storyline.
Built off of a heavily modified version of the Quake engine, Half-Life boasts much-improved graphics, artful in-game scripted sequences and one of the most immersive storylines of any game to date! Gameplay includes a mix of intense, action-oriented combat and various puzzles, all combined in a continuous and immense world.
Walkthrough:
Chapter 1 : Anomalous Materials
Follow the green stripe to the locker room, then go left to the HEV room. Press the button on the computer console to open the storage door for the suit. Walk up to the suit in the chamber that just opened and you'll don the suit automatically.
Amusement: Press the button on the main lobby guard's desk to watch everyone freak out.
Follow the blue stripe to the security door, the guard will only open the door for you if you're wearing your HEV suit. Once inside, it's a straight walk down a few halls and up an elevator or two. Use the buttons on the elevators to make them work.
Once inside the test lab, you'll have to listen to the two scientists talk for a bit, then they will open the door for you.
Inside the test chamber, climb to the platform, wait for the switch on the console to open, and then press the switch.
Climb back down and walk over to the cage. When it opens, get behind the cart and push it into the particle beam. Then pay attention, this is a cool part.
Chapter 2 : Unforeseen Consequence
That test didn't go off too well. Get out of here by using the broken retinal scanner to open the door. Pick up the health kit, and watch the scientist administer CPR if you're so inclined. Start retracing your steps back the way you came.
Be sure and duck under the lasers when you come to them, and use the crowbar you find to smash through any glass barriers.
You'll come across a security guard putting holes in some strange mutants. You can walk up to him and press the use key if you want him to tag along, or you can put some holes in him yourself if you want the gun.
If you want to go back to the tram, whack or shoot the sparking button to open the big doors. Dunno if that's the best way out, though.
Instead, try smashing the vent panel on the ground behind the front desk. Duck to crawl inside. Avoid the headcrabs and exploding machinery, and jump up on a tipped-over mainframe in order to exit the room through another duct.
Traverse the hallways. After encountering some alien doggies, open a door to the right and climb the ladder. To the right you'll find a scientist who will be more than willing to open a retinal scanner you'll find up here. You can pick up some ammo as well as some hand grenades. (Conspiracy theory: did you see the G-Man?)
Keep walking. You'll come across a new alien who beats his way through a solid metal door but goes down pretty easily. Also, there's a med station behind the dumpster.
Jump down the hole into the sewer area. Wade to the right to find a wheel, which you'll need to turn in order to flood the pipe. Then swim over to the second hole, and climb out of it.
You'll come into a big room. Go up the ramp and push the lever, then run around and get on the descending lift. Enjoy the ride down, except for all those headcrabs which will come jumping down on top of you.
Wimps: if you stand in the right spot on the lift, the headcrabs won't come down after you.
When you come to an L-shaped grating bridge, watch out -- it collapses under the weight of a freshly teleported alien. Instead, hop up on the wallpipes and follow them around. Then whack open the grating and crawl through the air ducts (you'll be spending a lot of time in these).
You'll come out into a large area with a broken bridge and things hanging from the ceiling. You can try walking under one of these rope-like things, but you'll probably regret it. Instead, jump in the water and swim to the left, then around the bend to the right and up the ladder.
Go through a few doors and passages until you come to a big pit with boxes hanging above it. Make like Mario and jump from box to box, until you make it to the other side of the pit.
Keep walking until you come to an elevator. Press the button to open it, then press the button inside to use it.
Chapter 3 : Office Complex 
After exiting the elevator, break the grating on the wall near the floor. Don't go too close to the big electric wire -- see what it does to those poor headcrabs?
Inside the vent, crawl to the right. Bust the grating and be careful for moretongue monsters in the ceiling. Turn off the power by going through a door in the room and pressing a switch.
Then exit the room through the same doors which locked you out before. Walk by the now-powerless electrical wires and bust through the window.
First, go to the left and bust through a bunch of boxes with your crowbar. You'll find a shotgun, as well as a guard who is being ambushed by a mutant. Help him out with your newfound firepower -- he'll open the gate for you, and you can pick up some goodies.
Continue back and jump through a window into a room flooded with water. Don't touch the water -- it's electrified. Hop from table to table over to the power switch to kill the juice.
Whack open the grille in this room and jump into another ventilation shaft. You'll face some headcrabs and then a head-lopping fan (remember to duck).
You'll crumble the floor and fall into another room. Push the big and small crates so they're undernath a ladder up in the ceiling, then jump up from one to the other to the ladder. Crawl through, breaking vents along the way, but pause a moment before jumping out the last one. That scientist wasn't as cautious.
Jump out and take care of the security gun. You can get physical and take it on mano a mano with your pistol and shotgun, or you can deftly crawl underneath it and flip the switch to deactivate it.
Go up the stairs a few times. You'll come across a room with a boarded-up doorway. Break the planks and keep going.
You'll come to a giant meat locker. Open the door using the handle to the left. Inside, walk left and press a switch which will start a trolley above you that moves back and forth. Go back, climb a ladder, crawl around a bit, and then hop on the trolley when it comes past you. Then, smash the crates on the trolley and jump off the other side into another shaft.
Crawl through the shaft, jump up into another shaft, and continue until you jump out in front of a set of stairs.
Go up the stairs, and find the elevator shaft. You'll have to make a big leap across and grab onto the ladder on the other wall.
Edge around the shaft and keep climbing ladder. Poor scientist man.
Weird sight: watch what happens when the scientist hits the ground.
Once you're on top of the elevator, smash another grille and drop down inside. Use the flashlight to help you find the button

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