BioShock is a first-person shooter video game developed by 2K Boston (later Irrational Games), and published by 2K Games. The game was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and an OS X port by Feral Interactive in October 2009. A mobile version was developed by IG Fun. The game's concept was developed by Irrational's creative lead, Ken Levine, and was based on the ideas of Objectivism as highlighted by Ayn Rand, while incorporating influences from other authors such as George Orwell. The game is considered a spiritual successor to the System Shock series, which many of Irrational's team including Levine had worked on previously.
BioShock is set in 1960, in which the player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a plasmid which grants superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies such as the deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past. The player, as Jack, is able to defeat foes in a number of ways by using weapons, utilizing plasmids that give unique powers and by turning Rapture's own defenses against them. BioShock includes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters; additionally, the game and biopunk theme borrow concepts from the survival horror genre.
Plot
In 1961, at the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean. As the only survivor, Jack makes his way to a nearby lighthouse that houses a bathysphere terminal that takes him to Rapture.
Jack is contacted by Atlas via radio, and is guided to safety from the Splicers and the perils of the run down city. Atlas requests Jack's help in stopping Ryan, directing him to a docked bathysphere where he claims Ryan has trapped his family. When Jack encounters a wandering Little Sister and its fallen Big Daddy, Atlas urges Jack to kill the Little Sister to harvest her ADAM for himself; Dr. Tenenbaum overhears this and intercepts Jack before he harms the Little Sister, urging him to spare the child and any other Little Sisters he encounters, providing him with a plasmid that would force the sea slug out of her body. Jack eventually works his way to the bathysphere, but Ryan destroys it before Jack can reach it. Enraged, Atlas directs Jack towards Ryan's mansion through Ryan's army of Splicers and Big Daddies. At times, Jack is forced to travel through areas controlled by Ryan's allies that have now become deranged, such as Sander Cohen, a former musician that now takes enjoyment in watching the death and misery of others.
Ultimately, Jack enters Ryan's personal office, where Ryan is patiently waiting for Jack by casually playing golf. Ryan explains he fully knew of Atlas' plan, and explains that Jack is his illegitimate child, taken from his mother by Fontaine who placed him out of Ryan's reach on the surface, and genetically modified to age rapidly. Fontaine had planned to use Jack as a trump card in his war with Ryan, bringing him back to Rapture when the time was right; Jack's genetics would allow him to access systems such as the bathysphere that Ryan had locked out long ago. With no place to run, Ryan is willing to accept death by his own free will, quoting one of his own principles "A man chooses. A slave obeys." and asks Jack "would you kindly" kill him with the golf club which Jack is compelled to do. As Ryan dies Jack becomes aware that the phrase "would you kindly" has preceded many of Atlas' commands as a hypnotic trigger forcing him to follow Atlas' orders without question; a flashback reveals Jack himself was responsible for crashing his plane near the bathysphere terminal after reading a letter containing the trigger phrase. Atlas reveals himself as Fontaine, having used the Atlas alias to hide himself while providing a figure for the lower class to rally behind. Without Ryan, Fontaine takes over control of Ryan's systems, and leaves Jack to die as he releases hostile security drones into Ryan's locked office.
Jack is saved by Dr. Tenenbaum and the Little Sisters who had previously been rescued. Dr. Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart. With the help of the Little Sisters, Jack is able to make his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster. Jack is aided by the Little Sisters in draining the ADAM in Fontaine's body and eventually killing him.
The ending depends on how the player interacted with the Little Sisters.
If the player has rescued all of the Little Sisters (or at least not harvested any of them), five of them return to the surface with Jack and go on to live full lives under his care, eventually surrounding him on his death bed.
If the player harvests at least one Little Sister, Jack turns on the Little Sisters to harvest their ADAM. Tenenbaum sadly narrates what occurred, condemning Jack and his actions. A submarine then comes across the wreckage of the plane, and finds itself suddenly surrounded by bathyspheres containing Splicers who attack the crew and take control of it. The submarine is revealed to be carrying nuclear missiles, with Tenenbaum claiming that Jack has now "stolen the terrible secrets of the world". If the player has harvested every Little Sister in the game, Tenenbaum's narrative will become much harsher and furious
Walkthrough
1. Welcome to Rapture
BATHYSPHERE STATION
Swim forward, avoiding the flames, to find a gap in the ring of fire that surrounds you. Just through the gap and to your right is an island tower. Swim to the base of the tower and go inside the door at the top of the short stairway.
The lights turn on after a second of waiting, revealing a hallway at the other end of the room. Follow the hall down and continue downstairs. There's a large pod you can step into. Pull the lever inside to descend...into Rapture.
After a brief scene during which you can't do anything but watch, turn left to grab the radio off the wall. The door of the bathysphere will open up, letting outside. Follow the red carpet around the corner ahead, up some stairs, and to a dark room. After a brief (but safe) encounter with an enemy splicer, jump over the debris and grab the wrench that's under the spotlight.
LOUNGE
Use the wrench to break away the rubble directly in front of you and then crouch through the small opening in the wall. At the top of the stairs, you'll run into a splicer that you'll have to deal with yourself. Beat him down, then inspect the splicer's body (and the rest of the room) for goods.
The doorway out of this area is electronically locked. For now, look for a stairway that leads to a balcony. On the upper balcony is a Gatherer's Garden with the plasmid Electro Bolt. Grab the plasmid to earn a new ability.
After a brief cut scene, you'll be left staring at the shorted-out doorway. Use your Electro Bolt ability to zap the door open, then move souththrough the tunnel beyond. Walk through the jet cabin that pierces the tunnel, and continue through the tubing to reach an automated door.
There are alcoves on the left and right sides of the next room. In each you'll find some items, and after exploring either alcove you'll run into asplicer in the next. Atlas encourages you to use a one-two combo (first use Electro Bolt, then swipe with the wrench), which ain't a bad idea as the combo knocks out these lowly splicers with one hit.
There's a second splicer to deal with in the area before following the stairway to the next area.
ELEVATORS
There's one thuggish splicer at the top of the stairs. Take him out, then go through the doorway ahead to find a row of elevators. Only one of the elevators is active—step inside to rise to the next level.
At the top of the elevator ride, step off and you'll find a splicer to the right. She's got her back to you, letting you get the jump. Inspect her carriage afterwards to find a revolver.
KASHMIR RESTAURANT
Go to the back of the restaurant to find the bathrooms. There are some items to grab in the ladies room, including an audio diary at the end of the room, but the path to continue is found through the men's bathroom. The last stall in the bathroom is blasted out, with a large hole leading to an upper level overlooking the Footlight Theater.
FOOTLIGHT THEATER
Atlas describes for you the little sister below. We'll deal with them more in-depth later, but for now you'll want to cross the room via the lighting that spans the gap in the floor. Follow the stairs at the back of the room down to a hall that runs alongside the room with the little sister. Watch the scene unfold as it does, then use your wrench to bust open the gate to the right.
Just around the corner, past the Vita-Chamber, you'll run into an enemy armed with a pistol. Take her out quick, then continue around the next corner to encounter another thuggish splicer.
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