Friday, December 12, 2014

Bio Shock Part 4

WHARFMASTER


The Wharfmaster's office is under extremely tight security. To the south is a room behind a window that you can't enter. However, the securitycamera in the room can spot you. To the right, the hall leads to a doorway and a ruined room that's armed to the figurative teeth with mounted turrets. Straight through the door is a machinegun turret and to the right (northwest corner of the room) is an RPG turret. Rush into the room and hang a right, use your Electro Shock to quickly zap the RPG turret, then hack it. It'll come in handy as some enemies will trickle into the room through the same doorway you entered.

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There's another machinegun turret in the southwest corner of the room. Get it's attention and you can let the RPG turret you hacked take it out. In the south-central end of the room is another RPG turret and a security camera. We suggest hacking both, so wait for the camera to turn away before running out, Electro Shocking the turret and quickly hacking both.
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To the east is a crawl space you can fit into to enter the room we previously described as inaccessible. Be careful peeking in, though, 'cause there's a security camera overlooking the room to the right. Inside the room you'll find a safe you can hack into for a load of worthwhile items. Crawl back out of the room and use your wrench to smash open the gate to the left.
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Through the gate is another crawl space that leads to an empty hall. Follow the hall and you'll reach the interrogation chambers where you'll find the research camera. Pick up the camera and use it to snap a shot of the spider splicer in the adjacent room. You'll need to take a couple moreshots of spider splicers (not just this one) to fulfill Peach Wilkins's demands.
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Backtrack through the previous hall and you'll see an explosion ahead. There's one enemy around the corner (on fire) and a new opening in the wall to your right. The hole in the wall overlooks the Upper Wharf. Before dropping down, grab the Security Bullseye plasmid from the awning outside the wall hole.
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UPPER WHARF

Drop down to the ground after taking out the enemy below. You can sneak your way up to the security camera to the left, or simply blast it dead. Follow the doorway to the south to grab some items before following the signs that point to Jet Postal.
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In the tubing ahead, watch for another security camera mounted along the right wall. You can hack this camera easily, then back away and let it call in security bots to take out the lead splicers in the immediate halls.
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JET POSTAL

Follow the halls to the southwest (your right) and through a doorway to Jet Postal. The area is small, with just a couple of lead splicers inside. Take them out and explore the first room for some goodies. In the next room, ready your camera for another spider splicer. She drops from the ceiling to attack. Take a shot, then try to blast her down (the shotgun works well).
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Before exploring the room further, look for a security camera along the southern wall. There are some good items to be found in the room, but they're not worth fighting security bots. When you're done in the room, leave the Jet Postal area and continue due east through the door across the tubing. You'll enter Fighting McDonagh.
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FIGHTING MCDONAGH

Watch for a pair of lead splicers just inside the new area. The main hallcontinues east, but look for a crawl space to the right, in the pool of water. Follow the crawl space east and it'll eventually lead to a back room with a couple of lead splicers. Watch out for the security camera inside (you can easily hack it) and continue east.
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You'll eventually reach a doorway with shorted-out electricals. For now, ignore it and continue northeast. In the far northeastern room, look for acrawl space behind some boxes (use Telekinesis to move the boxes away). Electro Shock the turret that's mounted inside before crawling into the room to hack the safe.
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Backtrack to the shorted-out doorway and zap it with Electro Shock to open the door. There are a couple of lead splicers in the room. At the back of the tavern is the bathroom, inside which is a nitro splicer. There are two doors you can unlock using your cash. We suggest opening the door on the left. When you're done, head upstairs
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MCDONAGH TOP FLOOR

There are a couple of lead splicers up here. Go to the room to the southwest and you'll find a safe you can hack into, as well as catch a glimpse of a fleeing spider splicer. This should be the last spider splicer you need to snap, but he gets away before you can take his photo. Grab the gear in the room, and ready your camera on your way back to the outside hall. The spider splicer finally attacks you, letting you capture the third and final photo for Peach Wilkins.
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Hack your way into the upstairs room to the east and in one corner of the room you'll find the Shorten Alarms tonic. When you're done exploring the upstairs room, make your way back to the lower floor of the tavern.
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FIGHTING MCDONAGH

There are likely more enemies inhabiting the tavern. We found one splicer that had a security bot in tow (we hacked it). Follow the all-knowing arrow back through the stage, returning to the Lower Wharf.
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LOWER WHARF

There's a spider splicer that attacks you on the Lower Wharf, in the same area with the Gatherer's Garden. Also of note is the newly-arrivedWrench Lurker tonic, which is on the railing overlooking the area below.
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Continue following the all-knowing arrow westward. When you reach Peach's door, give it a knock and he'll eventually let you into his freezers.
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