TEA GARDEN
There's not much going on at the start of the stage. Make your way through various halls and around some clutter to reach the Tea Gardenarea. To the southeast is a locked doorway that you can open up by using Incinerate! to ignite the unlit torch to the right. You'll find a healthy load of items inside, well worth grabbing before continuing north.
Follow the all-knowing arrow north to catch a glimpse of a very vocalsplicer. Before chasing him upstairs, stop to examine the lower area of the north end of the Tea Garden. After grabbing the loot, continue following the all-knowing arrow upstairs.
When you reach the upstairs room to the east, be ready to fight the Houdini splicer you've been chasing. We suggest breaking out thecamera to snap some shots for research before laying into him. When the splicer teleports, quickly look around you to make sure he's not behind. The Houdini can deal some nasty damage if you don't catch him quick enough.
Stock up on the items in the room and watch out for a lead splicer that tends to wander in. When you're ready, head west to an uncovered catwalk with an enemy at the far end. Also watch for a pair of lead splicers on a balcony to the right as you make your way over the Tea Garden below.
Be careful as you go through the next door. Around the corner to the right (north), there's a security turret poised you gun you down. As well, there are a couple of enemies standing guard in the room. We suggest luring the enemies to the earlier catwalk before going into the next room to take out the turret (hack that sucka!).
There are some hidden crawl spaces you can access in the same room with the turret. Look along the western wall to find a crawl space that leads to a safe, and further leads to a room with some electrified wiring. You can trip the wiring by throwing a splicer through it, letting you collect the room's bounty.
The all-knowing arrow leads you down to a lower area of the Tea Garden where you can expect an enemy or two. Just keep chugging forward until you reach Arcadia Glens.
ARCADIA GLENS
Straight north quickly leads you to a walkway that runs east and west. To the east is a U-Invent station you can use to whip up some ammo, and to the west (left) is a big daddy with a little sister. If there are enemiesnearby, let the big daddy take 'em down.
Before engaging the big daddy, head due north to the end of the hall, past the Gatherer's Garden. At the end of the hall, to the left is a securitycamera that you'll want to hack. To reach it, you'll likely need to use Telekinesis to stack some items under the camera so you can stand on them and jump to hack. With the camera hacked, you have a good weapon for taking out the big daddy.
Fire on the big daddy to get his attention, then lure him in front of the camera. Use electric buck and/or Electro Shock to hold the big daddy in place in front of the camera long enough for the camera to be alarmed. The security system will call in bots that should make fairly short work of the big daddy. With the big daddy downed, look for signs that'll lead you to the Waterfall Grotto.
WATERFALL GROTTO
Before rushing into the grotto, know this: the Waterfall Grotto area is packed with security turrets and cameras. There's even a series of electrified trip wires on the stairway leading into the grotto, as if the two turrets firing on you weren't enough. Take out the electrified wires on the stairway with Telekinesis, then rush down the stairs to Electro Shock the turret at the base (we suggest you promptly hack it).
Just to the right of the turret is a security camera that you'll also want to zap and hack before it summons security bots to terrorize you. Furthermore, there's a second turret at the far north end of the grotto. And if that wasn't enough, there's a hidden area to the east with a flame-throwing turret. Thankfully, that one's not so difficult to take out.
When you're satisfied with your plundering, follow the all-knowing arrow back to Arcadia Glens. It'll lead you north to a new area, Rolling Hills.
ROLLING HILLS
As you enter the Upper Rolling Hills, look down the hill to your left to spot a lone thuggish splicer. More important, however, is the RPG turret to the left of her. Zap it with Electro Shock and hack the turret to make it your own. There's a big daddy wandering nearby, and if you want his little sister, you'll want to hold him in front of the turret with electric buck.
Continue following the all-knowing arrow into the Lower Rolling Hills area. An unforeseen event happens that changes the direction of the all-knowing arrow. Follow it westward, but watch out for a security camerapositioned to the right of the doorway the arrow points you to. You can easily hack the camera to safely enter the research laboratories.
The arrow leads you to Julie Langford who asks you collect a rose specimen for her. Once you've got the mission, double back out of thelaboratory, ready to take on an impressive group of thuggish splicers in the main Lower Rolling Hills area.
On your way back to Arcadia Glens, note that new paths are opening up around you due to the receding plants. Explore the new areas, then continue to Arcadia Glens.
ARCADIA GLENS
Note a small pack of thuggish splicers to the right that are hacking away at the ground. Between them is a new tonic, Security Evasion. Take out the splicers and grab the tonic.
The all-knowing arrow leads you back to the base of the Waterfall Grotto where you (hopefully) earlier took care of a bunch of turrets. At the bottom of the grotto, by the spinning water wheel, are some glowing roses. Pick one of the roses, then watch out for lead splicers that attack from the east.
Before running back to Julie Langford, take time to check out the newly-opened Tree Farm area to the east. There are a few enemies, but moreimportant is the weapon upgrade system you should use to beef up a weapon of your choice. You can further explore the area, but you'll reach a dead-end for now. When you're done here, follow the all-knowing arrow back to Julie Langford. She'll let you into her lab.
RESEARCH LABORATORIES
There are no enemies to worry about inside Langford's lab, however there are many turrets. Thankfully, Langford shuts the turrets off...temporarily. Use the time you've got to explore every inch of Langford's lab while following the all-knowing arrow. You'll find tons of items, including (at the beginning of the lab) the Hacking Expert tonic.
LANGFORD'S OFFICE
Note the number Langford scribbled into the window as her office filled with gas. You can use that number (9457) to unlock a safe that Langford has hidden behind a painting on the wall. Inside the safe is a key that'll open up the Farmer's Market, the next area to the east.
Also inside the safe is an audio diary that tells of the Lazarus Vector. You'll need to listen to that, as well as the second Lazarus Vector diary that's on Langford's body. Through those documents, you'll learn that you need seven distilled waters and seven enzyme samples (you can actually hack the U-Invent machine to require one less of each). You'll find the items at the Farmer's Market.
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